You are a robot. You were programmed to run, and to collect items. So... run as far as you can! Collect as many items as you can too! See how far you can go before your battery runs out.

HOW TO PLAY

You need a keyboard to play:
- WASD-keys - move up, lef, down, right (respectively)
- Space-bar - Pause or continue.
- Q-key - use a shield item
- E-key - use a pulse remote item
- M-key - toggles music (post-jam version only)

When you pause, you'll see a cheat-sheet showing all the different items, tiles, and robots that you can encounter. Feel free to pause to consult this anytime.

KNOWN ISSUES

Although I spent as much time as I could in finding and squashing bugs, I'm sure I missed a few. If you find some, please let me know!

- It is possible to get stuck in some specific situations. I plan a bugfix for this soon!

- The high score only works for your instance of the game. If you close the game, and open it later... It'll reset to the default of 10000.

ACKNOWLEDGEMENTS

Tools:
- Unity3D Engine: Game engine.
- Visual Studio Code: Coding! Yay! This works in Linux too!
- GIMP: For making graphics
- Blender: For making models
- Beepbox: For making sounds

Commercial-use-friendly fonts from the following links:
- http://www.fontspace.com/cedders/segment7
- http://www.fontspace.com/coding4web-com/digital
- http://www.fontspace.com/lcd-solid/lcd-solid

CHANGELOG

V.1.0
Initial release.

V.1.0a

Bugfixes
- Removed some personal meta information from the build settings.
- Changed a few things around supported resolutions.

V.1.0b

Bugfixes
- Fix for full-screen in web browser (I hope!)
- Updated the pause screen to show the correct textures for "wall" and "conveyor" tiles.

V.1.1a

Many enhancements, tweaks, and bugfixes based on feedback from LD39.

New
- Added sound effects <3

Items
- Put a limit on the number of each item that can be held in inventory (this was the original intent, but it somehow slipped my mind)
- Added a GUI indicator for when the maximum number for each item is reached

Procedural Generation
- Slightly more "Arachnibot Web" structure generation after 350 meters
- New "Zombot Field" structure will start generating after 250 meters. Gets more and more common until 500 meters.
- Put a limit on the total number of each helpful item that can be found
- Made batteries rarer than other items
- Item spawn rate decreases linearly after 100 meters, down to a minimum of 1/4 the original rate at 700 meters.
- Power Up tiles are slightly more rare (3/4 the original rate)

Tweaks
- Power Up tiles now increase the power by 30% of the maximum, rather than 50%

Bugfixes
- Structures now generate at all levels, not just the upper part of the screen.

V.1.1b

Tweaks
- Made the enemy bot text brighter
- The pulse remote now has a wider radius (3.5 tiles instead of 2.5)
- When pulsebots stun the player, now causes immediate power loss and a much shorter stun.
- Stunning bots now scores 100 points instead of 20, so it's more worthwhile

Bugfixes
- Sounds and item use now work on game restart
- Walls should no longer generate in the middle row (prevents getting stuck because of bad gen)

V.1.1c

New
- Added some very basic music (if you can even call it that). Can be disabled with the M key.

V.1.1d

Tweaks
- Reduced length of power up tile sound
- Made the background beat less loud
- Pulse Remotes now emit a faster pulse (0.5 seconds to full expansion, instead of 1 second)

V.1.1e

Tweaks
- Zombots and Arachnibots now do 50% energy drain instead of (I think) 20%
- Power down tiles now do 30% energy drain instead of 20%
- Music disabled by default


StatusPrototype
PlatformsHTML5
AuthorPixelGameWizard
GenreAction
Made withUnity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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